I’d like to make a simple top down RPG with controls like you’d see in an RPG like Baldur’s Gate or a Real Time Strategy, but as a complete Unreal Engine newbie I’m unsure how to implement this.
The mouse interface example appears to be partly what I want to do, but I’m not sure how to extract the collision point of the cursors ray cast (which I could then be used as the destination for a selected Pawn).
This is one of the things I like best about UE4. The game templates it comes with out of the box. Having boilerplate controls for the major genres is pretty awesome.