How would I have a 3d widget component inherit bindings for variables from blueprint parents

Hello! Thanks for taking the time to help. I believe they are actually child blueprints

Here is the parent card template blueprint class. On construct it runs a function that gets the row from the datatable and sets the variables.

Here is that function:

Here is an example of a card child blueprint that inherits from the card template blueprint:

here is the widget blueprint that is being rendered in worldspace as a widget component that lives on the card template parent and its children.

here is the second part of that blueprint that sets the variables for the ui bindings.

So essentially every card that is spawned right now is taking the form of whatever datatable row is being references on the card template parent blueprint. It won’t grab different info for the child blueprints, so that is what I’d like to fix. Thanks in advance and let me know if there is any other info that would be helpful!