I'm trying to replicate the physics of ski jumping, something which I have found quite the challenge. My first thought was using air resistance, but I can't find it (I assume such specific physics are not implemented, although I'd like to be wrong). Then I had the idea of surrounding the environment with a water volume, but that would be unpractical, although it might work. Is this the way to go, or is there something I have missed? I did quite the research, but I can't seem to find a solution to my problem. It would also be nice if I could have some sort of wind force affecting the character and physics. A push in the right direction or anything more is deeply appreciated.
TL;DR I need to replicate the physics of ski jumping and so far it has been fail fail fail.
P.S.this might be a good read
Btw is this the correct forum section? I just saw physics as a description so I assumed this was the correct place to post.