I’m trying to make a function in my game’s combat component where if an enemy gets damaged, it will shake for a very small amount of time. I’m really not good with math so I’m not sure what I should use. Any help/tips appreciated!
Edit: found an external plugin called Shaker if anyone is interested in this topic.
That is pretty neat actually! Definitely something worth experimenting for the result I’d like. Let me see if I can adjust it a little! Thanks as always man