How would I go about setting up a physics object that I can pick up with tweezers or similar device using only physics/collisions?

How would I go about setting up a physics object that I can pick up with tweezers or similar device using only physics/collisions?

Hey there @Ken3dguy! With physics it can be a bit tricky in some cases. Pushing two physics objects together with enough friction on their physics materials can technically have this effect naturally, but is very easy to break and accidentally launch whatever items you were trying to move! Tiny items make this 10x worse because simulation as smaller sizes get’s to be a bit inaccurate to an extent. I’ve got two tutorials for grabbing items, I’d usually recommend having custom logic, like say your tweezers do a collision check on each piece, then check the pressure on each side, then lastly a trace to verify they are lined up and fully cover the item then use one of the pickup methods. Here’s some resources that don’t quite meet the requirements but might give you an idea!

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