How would I go about making ball physics?

There’s a few things to consider, like how the football is being kicked, and the way you’d implement simulating the ball moving is slightly different in each case.

Some basic things you’d need in your blueprint is adding physics to the ball. Then, for example, you can kick it by adding triggers to your player that interact with the ball.

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Hello,

I am wanting to simulate a football being kicked.

I understand I need to add an impulse to the ball but I don’t know much else.

I would eventually like to have wind in the game which will effect the ball.

Any help with this would be much appreciated as I am a newbie :slight_smile:

Thanks

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