So to preface, I am using World Machine to create my landscapes, and looking at using UE5 for development. Within World Machine I am able to make the map any resolution and aspect ratio that I would like. My confusion lies within importing that map into Unreal Engine.
The documentation suggests landscapes have to be square, but I am under the impression that with world partition, you could make the overall map any shape you would like. So I am assuming I would have to export multiple segments of the landscape to then stitch together in Unreal Engine, correct? Or would I simply be able to export the tiles (which are, themselves, square) and import those into the engine? I know there are some bugs with importing tiles into UE5, so that alone could cause issues, and I am worried that with the heightmap being rectangle, that may cause errors.
Does anyone have experience making non-square landscapes/maps, or know how I could theoretically make one? This may be a no-brainer to some, so apologies if there’s an obvious answer that I’m overthinking.