I would like to make a circular button with UMG that actually has a circular hit region. I am putting these buttons on a sort of pie menu so when they are close together the rectangular hit regions overlap. Here’s an example:
was someone able to figure this out?
Or a triangle?
I checked several forums and tutorial videos sadly there isn’t as Ue4 only supports square/rectangular shapes button hit regions. A work around is creating an even to check mouse location (if its more to left or right or top or bottom) this can be done with a conditional statement (if else/ switch) and placed on each button. The logic on all buttons should go like this. IF closer to myself execute … command else execute the command of the closest button to the mouse event. Hope this helps Cheers. Hope this works for you or any others yet to come.