How would i go about doing this?

Okay so i have the map, foliage, textures and everything but i have it laid out for a long range only in one direction. When looking in that direction fps drop in huge amounts which is what i expected. I was wondering how i could make it so it only renders details in a certain range so people don’t get the huge fps drops?

It helps

-when you place a mountain/hill between those areas
-when you use the foilage tool, you should be abel to choose the cull distance in the settings :slight_smile:

Okay so im using the culling now but how exactly doe sit work? I set the start cull distance to 1 and end to 50 and it makes the foliage disappear. I have tried many other combinations and cant seem to get it to work right

That is basically what culling does. I think what you are actually looking for is Level of Detail (LODs).

You can also look at world/level streaming… although the above optimizations would be best.