I’m trying to figure out how to use blueprints to get some character flight mechanics (whether an actual “wingsuit” or something similar mechanically). Would this be better to just code with C++ or is this doable in blueprints? And if so, what do you guys suggest I start with?
Exactly what problem are you having that you need help with?
Basically how to go about scripting a flight mechanic for player characters. I know the animation workflow, modeling etc. it’s a question of how would I go about to make it so you could actually have flight control, does that make sense?
Okay, so as I understand it you are asking this question:
Q. I am a designer. Should I learn blueprints or C++ to try to implement things?
The answer to that question is:
You should learn blueprints. They were created to let non-programmers (more) easily script behavior than C++, which is a very difficult (but more powerful) language to learn.
Alright, then for the “how” part. How should I go about script the behavior of the flight mechanic to allow things such as diving down and then back up leads to increased height and velocity, along with rolls among other mechanics?
Sorry if my question isn’t clear.
Your question is clear. It’s essentially “How do I create a flight simulator.”
The answer is “It’s up to you to decide how you want to create your flight simulator.”
You may want to look for some Marketplace flight simulation content that you can adapt to your purposes. Or you could hire a contractor to help you figure it out. Or you can experiment and figure it out.
“How do I implement this entire project”-style questions are a bit outside the scope of AnswerHub.
Alright, well thank you for your help!