I have tried searching for this, but couldn’t find any good answers so I will try here.
For my Spring Into Action-game jam I want to be able to place small obstacles that forces the AI to take another route. It works, but I am having trouble getting the navigation mesh to get as close as possible to the collision sphere of my objects (the collision sphere is set as dynamic object).
No matter what settings I try, it won’t get any closer than this (attached image)
What would I need to do to get it tighter?
(Sorry if this is in the wrong section, though this made the most sense)