Hi there,
I am currently working on a brawler kind of game, in which I want to realize a Hit Chain / Combo System.
For this, I have several attack animations, some of them are one shot animations and some of them are full combo chain animations (like 3 hits in a row).
I wonder what would be the best solution to achieve a combo system, in which each button press by the player decides about which kind of animation should be played and if an animation needs to be played at all.