I have been studying the 3DS game “Fire Emblem Fates” to determine how they got their cloth and other items on the character to move naturally.
One very popular method they use is, to put it basically, juggle physics. They have the cloth segment rigged out, and the bones simply jiggle back and forth. This can be done in Unreal with a ‘spring controller’ (and a ‘look at’, if you want to have it rotate and not translate)
What the game also does, albeit sparingly, is actual simulation. One of the spears that characters use has a banner coming off of it. This is very obviously a proper cloth sim (although it seems to be 12-16 quads), instead of the method mentioned above.
The question I have is how do I do this for unreal 4 mobile? Does apex cloth even work? And if so, I use blender to create assets, and apex isn’t supported in blender.