How would I create a "vertex warping" effect

I would like to recreate this vertex warping/wobbling effect on the characters that happens when you move/look around in cruelty squad, how would I achieve the desired effect?

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It’s some sort of displacement material based, possibly, on the camera vector.

This does the trick. It’s a bit smoother because the engine character is much more high poly

disp

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Thanks, materials completely worked but as I’m new how do I apply it to work on everything (instead of putting it on every material) as you’ve done?

If you want everything to look wobbly, then you can use a post process, but you can’t do vertex offset with that…

ah ok I’ll just add it to all the textures then, thanks anyway!

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Yea you’d make it a material function and use it in all your master materials, the individual meshes should just use an instance of the material with the correct textures added

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