So, say I have a pre drawn map that looks like this:
What would be the most efficient way of creating the landscape and road system in UE4? Would I have to create the terrain first in World Machine? Do I need to make an outline of the roads in Blender, then export that outline as an .fbx? (I tried that but it’s not very pretty or efficient.) Or would it just be best to eyeball it? Anyway, leave me your thoughts. Any feedback is very much appreciated. Thanks!