Not quite sure what you want to accomplish but for me blueprint is just not readable, C++ code is using less line of code compared to a blueprint class in my opinion.
Anyway if you have for example you can get the Rotation vector from a actor by calling this GetActorRotation()
auto Location = X->GetActorLocation();
auto Rotation = X->GetActorRotation();
// Get the direction vector & normalize
auto Direction = Rotation .Vector();
Direction.Normalize();
// Compute forward vector by 100 units
auto NewLocation = Location + Direction * 100.0f;
Thank guys, and I agree, sometimes these blueprint networks get crazy. It has been a while since I have used c++, must have been about 8 years ago. Anyways, I was mostly having trouble figuring out the equivalents for the world locations and adding them.