How would I convert mouse Loc to World Space but snap the mouse to the center of the screen?

Hey everyone, like the title suggests, I’ve been working with the Oculus lately and was making it compatible with a project I have been working on and am having some troubles with getting 3D widgets to interact with the VR camera, so far I have the convert to world space working, and am able to interact with the widget, but I am completely stuck on how to snap that mouse location to the center of my screen, any ideas? Thank you in advance!

As you can see by the red box (line trace debug) the mouse works, it’s just not center to the screen, I’d really like to make it so that you have to look at the buttons to use them but I’m having no luck thus far.

Bump, still clueless on how to achieve this, any help would be greatly appreciated!