How would i change the velocity and gravity of the projectile in the FPS template (in its blueprint)? im just now getting into making weapons for my game and figured this would be a good start.
Check out Projectile blueprint in the content browser. You should be able to figure out the rest.
I looked there, and i couldnt find anything related to the velocity or gravity of the projectile.
Go to Components tab and select Projectile. You’ll see gravity scale and speed settings in it’s details panel.
I changed both of those, with no effect.
Hi alx0427,
Possibly check the FPScharacter blueprint? I’m not entirely sure (don’t have access to the engine right now) but I think it sets the velocity of the projectile when it’s spawned.
Good Luck!
Make sure you change the MAX speed as well. I changed Speed and Max speed up from 3000 to about 10000 and it was a tick off from instant collision with test objects…