How would I be able to do bullet piercing?

Hi, I was wondering if there’s a way to make a projectile pierce multiple characters and then destroy it. I’m using a projectile movement system instead of a line trace and I have a hit box for the bullet, which uses overlap events instead of a hit event. Is there a way to calculate how many individual characters the bullet has overlapped?

sure, add on overlap event and increment a counter each time the event is fired

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Oh how didn’t I think of that. Thank you this works.