Hi, I am making a racing game with tracks that are basically the style of hot wheels. I am trying to make it so you can not fall off the track unless you go off an edge, but basically gravity would just be towards the track. I ran into the issue with the basic character movement component that it has a hill climb angle limit and thats calculated on z not the up vector. so I switched to the vehicle template to try how that would work and that does not have the same limitation but has an issue with gravity once it starts peeling off the track it falls.
I previously tried this to orient the vehicle to the track and then make the gravity but it didnt work, any suggestions?