How would I add Footstep sounds for first person?

You could send a line trace to the ground to get the surface information and then play the appropriate sound cue for every surface type.

I’ve been looking into physical materials and adding footstep sounds for them, but I cant figure out how to do so for first person. All the tutorials and pieces of information I’ve come across are all for thirdperson it seems.

I tried following this, but it appears outdated.

https://answers.unrealengine.com/questions/7437/question-how-to-add-footstep-sounds.html

How can I set a sound cue for a surface type?

Create an enum for surface types and then use that in your character BP to play sound cues. I can’t help you more right now but you can check the vehicle game in the marketplace if you like, it has a similar setup for particle effects i think.

Hello Shirk,
Here you have a tutorial about footsteps.
In this case I spawn them in a socket position, but you can trace the lines just from the character’s location.

http://javierramello.com/index.php/tutorials