https://cdn.discordapp.com/attachments/821592634409091073/822339194051100672/unknown.png
If anyone has any ideas, sorry I’m brand new to Blueprints and UE4 I am from UE2 lol
Sorry I added an attached image so you can enlarge
https://cdn.discordapp.com/attachments/821592634409091073/822339194051100672/unknown.png
If anyone has any ideas, sorry I’m brand new to Blueprints and UE4 I am from UE2 lol
Sorry I added an attached image so you can enlarge
THANK YOU so much!!! I got it working beautifuly thanks to you!
https://streamable.com/jwe5hs
You’ll have to do it in a really weird way, because typically, you would use a timeline to move a door.
Which one do you want to know?
As you can see, nice and simple with a timeline:
Adding something onto your graph, would probably come out something like:
( untested ). Incidentally, you only need one bool, ‘Opening’.
Great Which version?
I’m so happy right now haha THANK YOU AGAIN
One more for you if you dont mind. I cant seem to figure out what to do for this blueprint. (For some reason its a totally different one than the last sliding door… lol)
Timelines don’t affect the construction script.
Rgr I just added OnActorBeginOverlap for the collision and then Play2d Sound and it works ty