Hi. I’ve read through some of the documentation regarding Scalability in Unreal Engine 4. If I understand right, BaseScalability.ini is the file that contains categories for settings, Shadow to name one, and each category contains four levels that tweak smaller uh- (console commands?) such as r.LightFunctionQuality=0
So if I got all of that correct, then I ask this: are these the settings that I want to make adjustable?
And if so- how is it recommended that I’d go about doing that? Should I simply let the user adjust through each level of category ( Ex: [AntiAliasingQuality@0] to [AntiAliasingQuality@1] or [AntiAliasingQuality@2] and so on…)
or should I myself be changing each level to better target a game’s audience?
Are there any other things that I should know of when it comes to user-adjusted performance settings?