How would Gothic 2 look in Unreal Engine

  1. You need hell lot of patience.
  2. To export graphics you will need some Gothic MDK tools (GoMan for textures, VDFS for unpacking, some import addons for 3dsmax/blender)… you will have to search for those as I am not really sure where to get them today and what to look for exactly.
  3. You will need to clean up meshes, as there are portals and LOD included in base mesh of world as well as water planes, etc.
  4. You will have to link up textures, sometimes by trial-error because naming convention doesn’t allways match up

I actually stopped playing with this while gothic animations were exporting with errors to blender and I really didn’t have time and patience to repair those… Also UE4 will harass you for having hundreds of textures on one mesh, I tried to overcome this by spliting world mesh into little pieces. I ended up having imported world with scavenger running around, I had to move on to my more serious project :slight_smile: