- You need hell lot of patience.
- To export graphics you will need some Gothic MDK tools (GoMan for textures, VDFS for unpacking, some import addons for 3dsmax/blender)… you will have to search for those as I am not really sure where to get them today and what to look for exactly.
- You will need to clean up meshes, as there are portals and LOD included in base mesh of world as well as water planes, etc.
- You will have to link up textures, sometimes by trial-error because naming convention doesn’t allways match up
I actually stopped playing with this while gothic animations were exporting with errors to blender and I really didn’t have time and patience to repair those… Also UE4 will harass you for having hundreds of textures on one mesh, I tried to overcome this by spliting world mesh into little pieces. I ended up having imported world with scavenger running around, I had to move on to my more serious project