How works the elimination_result.EliminatingCharacter ?

I think the damage_volume triggers a Self Elimination, so I’d say you would need to compare AgentEliminated with Result.EliminationCharacter?.GetAgent[] to work around that :+1:

Also, we can display Player names now so if you wanted to debug the agent that’s being returned you could do it (Leaderboard with Billboard - #11 by Ep8Script)

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