Hey guys,
Can someone explain to me how the weaponattachpoints/sockets work in ue4 with c++
?
I am looking at the ShooterGame example, and there I found a socket in the players character mesh Skeleton called weaponpoint, which i am assuming is the socket used as the weapon attach point.
In the code I found the following 2 blocks
Declaration of an FName that I assume will store the socket somehow.
UPROPERTY(EditDefaultsOnly, Category=Inventory)
FName WeaponAttachPoint;
And this fuction that returns it.
FName AShooterCharacter::GetWeaponAttachPoint() const
{
return WeaponAttachPoint;
}
But nowhere in code or engine, bp or skeleton can I find how that skeleton socket called WeaponPoint gets linked with the variable called WeaponAttachPoint.
What am I missing here?
Tnx!