How we plan to make lightmaps in UE4

Good point. Those UI’s have tons of useful tools.
Also it doesnt hurt to think outside the box sometimes. Even though it is not a static mesh, here’s how i had made the UV’s for my car:

It is easier to manipulate the vertices in the viewport. So you turn the mesh into a plane in the viewport, slap a planar UV modifier and then do minor adjustments in the UV editor. Then copy&paste that modifier to the original mesh. I got the idea from Zbrush’s UV mapper and it works. I could even make lightmap UV’s for it this way if i wanted to. :slight_smile: