How we can make material from the user input texture.

So I Just wanted to make A Material from Instant Editable Variable.

Let’s I have created a variable of type texture in blueprint and i just wanted to make a material from that variable and it is instant editable. so if i change texture in runtime i would change the material.

Is this possible to do this in blueprint. As I want to make landscape layer from this material to paint it on landscape.

Look at how tracks are realized in the snow, maybe this algorithm will give you the right thoughts. Example: