How was the jump like Mario Odyssey done in the new Stack-O-Bot?

Hello again @ROGERBSP !!

The Camera folder has all what you need to do what you wanted!

Inside the BP_CamManager you can find all the variables and the logic to set the camera on a predefined height independent from the player Z position.

In the function Blueprint Update Camera you have these blocks:



And each chunk of code is commented to understand what it does. This should help you a lot!

Hope you can make it work! Let me know if you need more help.