A new stack-o-bot has come out, it has a jump like Mario Odyssey, does anyone know how it was made, I believe it’s in C++, does it only exist in Unreal Engine 5.6?
Hey @ROGERBSP how are you?
I’ve been playing the template to understand your question and I assume you are talking about the jump with the jetpack, right?
I found this tutorial based on the same template and completely focused on blueprints. The link should lead you to the exact part where Stu Butler starts to implement the jump logic, so that should help you a lot to understand how it works!
Hope it helps!
Thanks for the answer, but it’s not about the jetpack, but rather the character’s jump, when he jumps the camera doesn’t follow him until he reaches a certain height, like in Mario Odyssey:
Well, I didn’t find it, I looked through the o-bot 2.0 project and didn’t find it, but I was already working on a camera actor that has this effect, but who knows!! : https://youtu.be/cZ8vPVIR4uE
Hello again @ROGERBSP !!
The Camera folder has all what you need to do what you wanted!
Inside the BP_CamManager you can find all the variables and the logic to set the camera on a predefined height independent from the player Z position.
In the function Blueprint Update Camera you have these blocks:
And each chunk of code is commented to understand what it does. This should help you a lot!
Hope you can make it work! Let me know if you need more help.
Yes, I managed to do it, but not based on the code with, but it is very similar, thanks for answering… ![]()



