A new stack-o-bot has come out, it has a jump like Mario Odyssey, does anyone know how it was made, I believe it’s in C++, does it only exist in Unreal Engine 5.6?
Hey @ROGERBSP how are you?
I’ve been playing the template to understand your question and I assume you are talking about the jump with the jetpack, right?
I found this tutorial based on the same template and completely focused on blueprints. The link should lead you to the exact part where Stu Butler starts to implement the jump logic, so that should help you a lot to understand how it works!
Hope it helps!
Thanks for the answer, but it’s not about the jetpack, but rather the character’s jump, when he jumps the camera doesn’t follow him until he reaches a certain height, like in Mario Odyssey:
Well, I didn’t find it, I looked through the o-bot 2.0 project and didn’t find it, but I was already working on a camera actor that has this effect, but who knows!! : https://youtu.be/cZ8vPVIR4uE