*Note: MT => Morph Target. Normaly I’ll choose the forum for this question cause it’s more related to Blender then UE4, but forum is in maintenance *
Hi everyone,
I work on customizable character (made in Blender with shape keys) and I want to know if someone have tips on how to use/create hair for the head if it have different shape.
My idea on how to do it is to create a MT with the hair (in blender, like my character) and inside BP make the hair MT follow the value of the head MT.
I ask this question because I planned to make different hair style, maybe around 6-10. My head have 3 MT (length, width X/Y). So if I’m right with my idea, that means I’ll need to make 18 to 30 MT only for the hair.
Also I’m curious to know if they is a way to create procedural hair inside UE4.
Maybe someone know a workaround or other tips to make fit the hair on MT head easily.
Thanks for reading and have a good day!