as you can see UpdateMove() is Ideprecated for a while but my question is how should i update my path.
here what I wanna try , first I get current path from PathFollowingComponent next I customize it and now I want replace it with the current path but I don’t know how ?!
before we could use UpdateMove() function but now it’s departed, it says :
[UPathFollowingComponent | Unreal Engine Documentation][2]
This function is now deprecated and replaced with HandlePathUpdateEvent. Receiving new path pointer for the same move request is no longer supported, please either update data within current path and call FNavigationPath::DoneUpdating or start new move request.
yes, but how should I do that, It says , please either update data within current path, ok but how !
I could use my new path with RequestMove() but problem is, it abort the current Move , when Current move aborted the Task Move node in the behavior tree will abort too , and I definitely dont want that.
if anyone has any information about the subject plz help me.