I have a question about cubemap importing. There’s two sorts of cubemap convolution type, namely diffuse and specular, so what algorithm used by UE? If anyone can tell me about the C++ code, I’ll appreciate a lot.
I have a question about cubemap importing. There’s two sorts of cubemap convolution type, namely diffuse and specular, so what algorithm used by UE? If anyone can tell me about the C++ code, I’ll appreciate a lot.