How ue4 determines which header file should be consider for pre-compiled header file(pch)?

how ue4 determines which header file should be consider for pre-compiled header file(pch) ?
is there any naming convention for that ?
does it actually decrease compile time ?
i am not getting any improvement .
may be there are rules that i dont know

Did you get more informations? My IntelliSense & compile time is kinda slow :confused:

nothing so far.
yes intellisense slow +broked.
and took almost 4 gb of ram for nothing.
and always gathering information for nothing.

Would also like to know this.
The only thing I want is to speed up my coding-process and not waiting 5 minutes for intellisense after changing one character in a file…
But I can’t find useful info how to use precompiled headers.

Might be off-topic, but have you tried using Visual Assist in place of Intellisense? The latter has never really worked for me with UE.

Yes bought visual assist and resharper c++… With that it is a little bit better but until the core Problem is fixed Visual Studio will stay in my mind with a bad image…

Wish I could make UE4 programming compatible with CLion on windows… But CLion does not find engine headers… XD

Hi! In my case precompiled header is first include entry in my module interface cpp