Hi, I’m new to Unreal Engine and I’m looking for a way to write vertex color information to a mesh without adding a vertex color node in the Material Editor. My goal is to be able to access the vertex color information within the vertex shader. Is there a way to achieve this, perhaps using other methods or programming techniques?
In the material editor, I see there are some grey control nodes in Base, e.g. Custom Data 0. Is it possible that I turn on this node in cpp (also without adding new nodes to connect it in material editor), put my vertex color info to this node, and then get the vertex color info in shader by using the name “Custom Data 0”?
Any help would be nice!
Thanks
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