How to write a structure using C++ and with the properties specific enum values in the Blueprint Editor

Like I mentioned earlier use the following code to get the full enum:

ConstructorHelpers::FObjectFinder<UEnum> ItemTypeEnum(TEXT("Enum'/Game/XXCombat/Enums/Inventory/E_ItemType'"));
	if (ItemTypeEnum.Succeeded()) { 			
		UEnum* newEnum = ItemTypeEnum.Object;
}

Where newEnum is your blueprint enum