The metahuman are driven by arkit blendshapes.
Now, I want using random blendhsapes to driven Metahuman face.
I Don’t know how to Write a custom AnimPose to streaming data to.
I current got this:
I written a Custom Face Anim Node, but the node output is
virtual void EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output,
TArray<FBoneTransform>& OutBoneTransforms) override
It’s OutBoneTransforms.
From my understanding, it should not be transforms, but floats (Face 53 Arkit Weight values).
How can I construct such a Pose and send to mh_arkit_mapping_pose
node?