I’d consider myself a programmer. I understand C++ and many programming languages in general. However, working with C++ in UE4 feels overly complex for simple tasks. I feel like I can do the same thing 20x faster with blueprints, and I’m not even confident with blueprints yet.
I feel dirty for using Blueprints. I feel like I could do everything I need to do through Blueprints…but I can’t break that mindset of “I should be coding this…”
It seems like UE4 was designed to use Blueprints. C++ seems to have taken a backseat to blueprints to produce game functionality. Hard coding seems to more focused on fine tuning your game mechanics or creating classes to use inside BP.
Anyone else just feel dirty about using BP?