Hi, this is the first time I use the forum. I would have used the aswerhub but I have several questions about how distributions and plugins works.
I’ve read “An Introduction to UE4 Plugins” but it doesn’t answer my questions. I could just rewrite all my code, it’s not much, but just thinking about it makes me feel stupid.
I’m developing a game for fun mostly and I found Etodd’s dialogger that was exactly what I needed for my dialogue system. So I developed in C++ an importer that would let me have blueprints of my dialogues. It was tricky since there were almost no articles about how to create a new asset type from a text file, but I managed to finish it. I’m considering making a tutorial for this.
Thing is… I did it inside a test project. It was my first time to use c++ for a non-academic project and I messed up a lot, but now it’s working fine and I need to migrate the code into my project and I don’t know really how. I tried making a module or a plugin but no one say what I should do if I already have code somewhere else.
Also, I’d like to release this plugin into github, again I can’t understand how to do it and I’m worried for the UELA license of the engine.