For example, I have a mesh, created by me, and a 512x512 texture. I add the texture to the model using materials in Unreal. Normally I have to fight with the coordinates to get the texture to square where it should be located.
Is there a process and measures to take into account to save me that work?
Do not scale your texture, adjust it with your UVs. Import your image in your DCC (Blender) then adjust your UVs. When you will import it in Unreal, you’ll only have to put your texture in to make it fit perfectly (You basically visualize your texture in blender before importing in Unreal Engine)