Hi Everyone !
I am a beginner on Unreal Engine, I work with Unreal 4.27.
I am currently learning how to manage LOD on static meshes, I read the official documentation, and I manage to make it work in one case but not in another case. I tried to find a solution to my issue, but I did not find. It may seems obvious to you, but may be I do not have the right words to search or understand.
So, if you want to try to help me, let me give you more details.
I got my assets from Quixel. I downloaded assets for some foliage, and then I got one FBX file per LOD for each static mesh. I import to my project the LOD 0 FBX file for each mesh I want, and then, in the static mesh editor, I import the next LOD for this mesh because I got 8 FBX files for one mesh, from LOD 0 to LOD 7.
Then I got assets for some rocks, and there is the issue. I got only 6 FBX files for LOD 0 to LOD 5. So I import LOD 0 FBX file to my project and then I got like 10 meshes. So I open one mesh in the static mesh editor, but when I want to import my LOD 1, I have to provide a FBX file, but my LOD 1 FBX file holds many meshes, and, of course, when I select it, the mesh imported for LOD 1 does not match the mesh for LOD 0.
How am I suppose to do when I got many meshes in one FBX file ?
Thanks for reading and for your help !