How to work with Color Correction in Blueprint ?

Hi,
I am working on Color Correction Region and realize that adding multiple actor to it would be pain. More over that, in order to make Color Correction more dynamic, I think I have to using Blueprint.
So are there any Blueprint support for Color Correction? Sorry if I miss any documents.

Thanks.

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The quickest way to find out if objects have things exposed to blueprint, is to drop one in a level, and right click in the level blueprint

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Hi @ClockworkOcean !
Thanks for your help. This small action save my time.

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How do you envision the Color Correction process becoming more dynamic through the use of Blueprint? Are there specific features or aspects you’re looking to enhance dynamically? :neutral_face:

Hi @DallasSteven , I gonna make the Color Temperature value dynamic based on the real atmosphere temperature. Something like orange for hot and blue for cold.

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