How to work with Color Correction in Blueprint ?

Hi,
I am working on Color Correction Region and realize that adding multiple actor to it would be pain. More over that, in order to make Color Correction more dynamic, I think I have to using Blueprint.
So are there any Blueprint support for Color Correction? Sorry if I miss any documents.

Thanks.

The quickest way to find out if objects have things exposed to blueprint, is to drop one in a level, and right click in the level blueprint

Hi @ClockworkOcean !
Thanks for your help. This small action save my time.

How do you envision the Color Correction process becoming more dynamic through the use of Blueprint? Are there specific features or aspects you’re looking to enhance dynamically? :neutral_face:

Hi @DallasSteven , I gonna make the Color Temperature value dynamic based on the real atmosphere temperature. Something like orange for hot and blue for cold.