I am a back-end developer (web apps) and I usually work with TFS (Team Foundation Server) to synchronize all my work with the rest of my team.
Im trying Unreal Engine 4 but I can’t really understand how im supposed to work with other people.
I started from a visual studio solution and added that solution to TFS,
the code is in sync but when I do some work using the editor I have to save everything in a .umap file which of course is not part of the solution.
Even then I would still have the Content folder to sync!
so how do you handle all these situations?
and what happens when a new engine version is released? how do I upgrade my project?
Thanks, I managed to make perforce work but I have to say that it was a nightmare, now im testing it but im not sure that is the best option for code files…
really? that would be cool, do I need to install a visual studio plugin? or how does it work? Can’t really find any link about how to use perforce with UE4 (what to share, how it works, etc…)
I am trying to make use of perforce in teamwork too. We got two workstations on different locations and one of them is set for server. Is there any way to access the server from client over the internet?
Yup, just open firewall ports and use the public ip in the client workstation. I have to say that im renting a virtual machine here Azure (200$ free credit for the first month)
I think you can also have it running as a service http://www.perforce.com/customers/success-stories/stepstone (it should be cheaper but I never tried).
Basically in this era isn’t really worth anymore having a home server ^^