I’m trying to understand the Animation Blueprint Templates. If anyone could show a workflow for them, it would be appreciated.
Bumping this again. I am in the same point as OP. Is there any documentation on how to use this new feature?
How do I use the template? I know how to create one but thats it.
When you create the template and code your generic logic on it, you just have to create a Child Animation Blueprint with the proper skeleton. Then the child ABP will resuse the anim graph that you built in the template. Logic Graph can be extended but it seems Anim Graph can’t.
It works like any other child ABP you just have to replace the anim clips/sequences that you defined in the template anim graph
Hey! Is there a way to extend anim graph using templates or any other solution that can help scale animation system well as template does? I’m strongly against copy-pasting logic from blueprint to blueprint and my system objects use different skeletons so I cannot use common blueprint inheritance.