I’m trying to test a networked game. I’m using release 4.9 on Windows.
When I spawn two windows, client 2 builds the level name “UEDPIE_2_SetupGame” from the actual name “SetupGame.”
When client 1 comes around and tries to join, it fails loading “UEDPIE_2_SetupGame” and the session ends.
How do I work around this?
Warning TravelFailure: LoadMapFailure, Reason for Failure: 'Failed to load package '/Game/GameClasses/UEDPIE_2_SetupMenu''. Shutting down PIE.