How to weapon equip & unequip on Animation Sequence

Hi I am an animator and an animation seller.
I’m looking for a simple blueprint to equip or unequip in an animation sequence or blueprint.
(Precisely, I need blueprint that while the animation playing, the weapon attach to from hand to the back.)

There is only tutorials on how to equip and unequip the weapons for players when game start.

(I prefer screenshot.)
If you help me, It’s my pleasure to give you my animation asset.

Hey, I have done this before and the way I handled it was via anim-notifies and a state machine. So from passive, I play the equip animation, when his hand reaches his back, there’s an anim notify in that animation. That event fires and casts to the character, where I spawn the proper weapon blueprint attached to the hand, and I hide the weapon that’s attached to the back. In reverse im just playing the animations backwards.

It might not be the best method, but it worked in my tests very well. The anim notifies are flexible and make sure it all happens perfectly.

282084-weaponchanged.png

Thank you so much.
But, I don’t have any idea for blueprint.
Could you make the blueprint for me?
I will send you the animations.
Please mail me.
contact@wemakethegame.com