Hello,
I have a niagara system that simulates on AOE attack.
The question I have: is it possible to wait for a specific frame in the niagara timeline before continueing the blueprint flow of execution? (Like a classic delay)
Example: I want to apply the damage (GameplayEffectSpecToSelf) when it reaches the Spiky_Flash frame.
Problem:
Now I deal damage at the beginning of the Niagara system timeline which is too soon.