How to wait for specific Niagara frame in blueprint (GAS)

Hello,

I have a niagara system that simulates on AOE attack.

The question I have: is it possible to wait for a specific frame in the niagara timeline before continueing the blueprint flow of execution? (Like a classic delay)

Example: I want to apply the damage (GameplayEffectSpecToSelf) when it reaches the Spiky_Flash frame.

Problem:
Now I deal damage at the beginning of the Niagara system timeline which is too soon.

bump

I fixed what I wanted following this guide:

1 Like