How to wait for some time before moving into next state in Animation Statemachine

So at the moment I am using GetRelevantAnimTimeRemaining and checking if that is equal to zero and then moving to the next state to play the next animation.

That works great, but I want to hold my character for a few extra seconds before moving.

Basically my character is animating face planting the floor when they fall, and after the face plant animation has finished I want to hold them in that final pose for a second or two before moving to the next state which plays the getting up animation.

A relatively simple solution may be to add the frames to the end of the animation to give you that extra time needed. I would duplicate your animation before messing with the original and swap it out just in case you jack up the original.