sorry for the bad english, my native language is german
I hope you can help me at my RPG Project.
I have problems with big cliffs, Stones like you know it from popular games like Dark Souls, Witcher & Shadow of the colossus.
I make my lowpolys at Blender, Highpoly at Zbrush and texturing with Substance Painter. Everything fine… Till i need big meshes. Like Cliffs… I want them to be big and massiv, but with one Texture, it looks awful. Sure i can unwrap the cliff with 10 Materials and bake all 10 with Substance… But is this the fastest, best way?
I hope you understand me. Do AAA Designer creater one big cliff with 20+ Slots of Materials or do they just place cliff parts together, so that it looks like one massive cliff? Cant get it…
Here is a link of SotC… You see the Cliff wall at the end… I mean wow? One Mesh with tons of Materials or just little meshes placed together?