I’m trying to use some mixamo animations in my project, specifically some animations which feature a forward running jump.
Many of the mixamo movement animations allow for the animation to be exported where the character stays in place, or you can choose to export with the character moving.
So for instance a run forward animation, gives you an option to export with the character running forward in place, or where the mesh actually moves along an axis while running.
For some of the running forward jump animations I’d like to use, there is no option to export the animation with the character staying in place.
I’m not exactly sure how to utilize these animations in game. I’m using the side scroller project and the jump animation is three animations split in one. I’ve looked at the mixamo sample packs and the jump animations they’re using seem to be jump animations where the character stays in place.
What’s the best way to utilize animations where the character mesh actually moves during the animation (in world space I mean).